CAREERS
We’re looking for extra experienced industry pros
and those who are only taking their first steps. Join us.
Level Artist | Warsaw
The perfect candidate?
We’re looking for a Level Artist capable of creating flashy, optimized levels and assets and composing an entire scene in Unreal Engine 4. Contract of employment, commission, contract, invoice.
What will you do?
Cooperate with the Design Department in creating entire scenes in-engine. We’re looking for someone ambitious to join our team in creating an international VR title and take care of its visual aspects. We're looking for someone just as skilled, experienced, and ambitious as the rest of the team.
What do we require?
Experience in using optimal techniques in creating scenes in Unreal Engine specs. Knowledge of all aspects of creating settings and scenes – modeling and texturing assets, layout, set dressing, lighting, optimization, LOD, and everything in between.
C++ Programmer | Warsaw
The perfect candidate?
We’re looking for a C++ Programmer who will work on a product that commercializes and introduces gamification into business-dedicated VR applications. Able to manage their own code, knows Unreal Engine 4 API, and has experience working with version control (Perforce). Contract of employment, commission, contract, invoice.
What will you do?
Cooperate with the Design Department and Artists in programming gameplay, interactions, and mechanics. We're looking for someone just as skilled, experienced, and ambitious as the rest of the team. Experience working with VR is a plus!
What do we require?
Experience with programming in Unreal Engine (C++/Blueprints). Knowledge of Perforce, code optimization, and debugging. Experience with programming for current HMD (VIVE, Oculus) will be an additional plus!
VFX/Shader Artist | Warszawa
The perfect candidate?
We’re looking for a VFX/Shader Artist capable of creating flashy, optimized shaders and particles in Unreal Engine 4. Contract of employment, commission, contract, invoice.
What will you do?
Cooperate with the Design Department in creating shaders and particles. We’re looking for someone ambitious to join our team in creating an international VR title and take care of its visual aspects. We're looking for someone just as skilled, experienced, and ambitious as the rest of the team.
What do we require?
Experience using different techniques and tools to create VFX/shaders (cascade particle system, fluid and physics sims). Ability to create textures for shaders and PBR workflow. Experience in using HLSL and/or lighting is a plus.